<aside> đź’ˇ Tip: Use Google Search Console to verify ownership for the domain, then index your game page on it, Google Developer Console, to take all the metadata for your game title, screenshots ,name of the game, any other information, like developer name, publisher ,release dates etc.

</aside>

<aside> đź’ˇ Tip:

Why? Because the pitch deck is meant for funding. Press kit, to have it ready, after the funding is in, and prologue for a good entry on the forums, blogs, news + press kit, etc. The cover will be used everywhere, on socials, and for the events The trailer will be used too, at the events, and give it to influencers to post it on their socials, building the hype. Also, it can be used to stream in the loop, every day, on multi-streaming, on multiple platforms at once. Even on Steam But before all, you need a pitch to get some $ , incubators, accelerators, investors, and grants.

</aside>

<aside> đź’ˇ Tip: GRANTS

  1. Xbox:

  2. PlayStation:

  3. Nintendo:

    1. Xbox Game Development: Microsoft provides a hub for Xbox developer content, including links to education and support resources for building and shipping PC and Xbox console titles using the Game Development Kit (GDK)
    2. ID@Xbox Developer Acceleration Program: This program offers non-recoupable funding to help teams offset the cost of porting their games2. It has helped 100 emerging independent developers bring their games to players on Xbox
    3. Developer Acceleration Program: This new program empowers underrepresented creators around the world to bring their creativity, innovation, and originality to Xbox platforms
    4. Indie Dev Program: Microsoft’s Xbox indie dev program provides funding and resources for a small number of promising developers to support them in creating prototypes of their video games

    For more detailed information, you can visit the official Microsoft Game Dev

    1. PlayStation Partners: PlayStation offers a program where you can sign up for access to industry-leading tools and support.

    Xbox Game Pass does offer funding to developers. Here’s how it works:

    1. Flat Fee Payment: For some developers, Microsoft pays a flat fee for a game to be included in the Game Pass on its launch day

    This creates a guaranteed return for the developers, protecting them from any downside risk 2. Full Funding: In some cases, Microsoft may fund the entire production cost of a game. The developers can then earn money from retail sales, and Microsoft may also allow these games to be released on other platforms like PlayStation, Switch, and PC 3. Usage-Based Deals: Some developers have approached Microsoft for deals based on usage and monetization. Microsoft is open to experimenting with many different partners to figure out the best models. 4. ID@Xbox Developer Acceleration Program: This program has helped 100 emerging independent developers offset the cost of bringing their games to players on Xbox. It offers non-recoupable funding to help teams offset the cost of porting their games.

    Since the launch of the Xbox Game Pass, Microsoft has paid developers and publishers hundreds of millions of dollars in Game Pass license fees. Independent developers have earned more than $2.5 billion in royalties.

    Top 5 Scholarships for Gamers (2023) and How to Apply

    Funding — Videogames and Esports Foundation

</aside>

<aside> đź’ˇ Tip:

  1. Reddit:
  2. Xbox:
  3. PlayStation:
  4. Nintendo:
  5. Esports:

<aside> đź’ˇ Tip: Forums:

  1. Xbox:
  2. PlayStation:
  3. Nintendo:
  4. General Game Development:
  5. Esports:

<aside> đź’ˇ Tip: NEWS :

  1. IGN - Console Section:
  2. GameSpot - Console Section:
  3. Polygon - Consoles:
  4. Push Square:
  5. Nintendo Life:

Game development has never been a more exciting venture, for both hobbyists and career creators. Hardware is growing more powerful with every iteration, and these advancements have taken software along for the ride. You can harness this great innovation to develop immersive gaming experiences.

Each company’s software development kit (SDK) powers the development process. SDKs provide you with a collection of tools and frameworks in one convenient package. These resources are essential since they’re tailored to specific hardware-software combinations. Microsoft provides its own SDK for the Xbox platform, Sony for the PlayStation, and so on. The Xbox runs a modified version of Windows 10, while PlayStation runs on Orbis OS (Free BSD), and Nintendo uses a version of FreeBSD.

Each company’s offerings are uniquely configured, meaning you’ll need to access the appropriate toolset for your game. Your console preferences will steer this decision. The gaming world is wide open for independent developers. We’ll walk through the development process for the industry’s household names below.

GETTING AN XBOX DEVELOPER KIT

https://assets.website-files.com/5fc9d3d58a00611de699385c/5fdc79a05caf275eef2cd5f1_Screen-Shot-2020-03-09-at-9.49.36-AM.png

Image courtesy of *Engadget.*

Xbox development offers a largely unfragmented experience across a trio of consoles: the Xbox One S, One X, and more recent Series X. Microsoft gives indie developers two main registration pathways: The ID@Xbox Program and the Xbox Live Creators Program. You may opt into the ID@Xbox Program to obtain the SDK for all devices, but individual developers will likely enroll in the Creators Program—it presents fewer barriers compared to ID@Xbox, and its relaxed requirements make the process friendlier.

As a bonus, you can also access the Xbox Live SDK – a supplementary kit for integrating online gameplay. Below are detailed tutorials for each method. We’ll also provide instructions for receiving testing hardware.

Obtaining Your SDK through ID@Xbox

  1. Navigate to Microsoft’s ID@Xbox Program (Independent Developer Program) website here.
  2. Register by clicking the green button labeled “Apply to the Program Now”. This takes you to an application form where you can enter your studio’s details, contact information, and legal signatories.
  3. Reach out to Microsoft to discuss your game. Prior to downloading your SDK, you must choose which platform you’ll release your title on.