<aside> πŸ’‘ Tip: It is a very great idea to make a Steam page for it, it is like: you are proving that you own the rights to it ,and nobody can steal it, the title for example also the lore ,design and everything as long the code isn't copyrighted, trademarks for it.

<aside> πŸ’‘ Before contacting investors, register your logo for the game title

</aside>

</aside>

<aside> πŸ’‘ Tip: Code [trade secret] = Patent, Art/Text/Music = Copyright, Marketing/Branding/Logos = Trademark

Need to be a patent application for the code, even log . There is a law for this called : trademarks. Not copyright

Any logo, map, image, or text on the game website needs already copyright protected, including all existing and derivative game mechanics if I have explicitly codified them in text

</aside>

<aside> πŸ’‘ hey have some terms most of them before to contact, they invest in companies that has one founder, no sub-contracting companies like services, or work-for-hire companies like outsourcing

</aside>

<aside> πŸ’‘ Tip:

For the TTRPG the copyright will include only the creative works that you have created

Copyright will not work for game rules

</aside>

<aside> πŸ’‘ Tip:

Do the trademark for the domain, from your website

</aside>

<aside> πŸ’‘ Tip:

An AI-generated can’t be copyrighted in the US.

</aside>

<aside> πŸ’‘ Tip:

You also have an IP Assignment agreement with an independent contractor, as a form of contract, when you want to take any copyright for any member that will work for you, for example musicians, art directors, key persona. -source : Andrew F. Thomas

</aside>

<aside> πŸ’‘ Tip:

A licensee agreement is an IP owner is giving permission to someone else to use the IP, profit share is what you make after taxes you generated, and rev-share means before any expenses.

</aside>

<aside> πŸ’‘ Tip:

Focus on the big market, like the US, Japan, etc. when you want to register any trademarks, copyrights, or patents but keep in mind that even the domain needs a trademark-like website for the game.

For a smaller developer is good to focus on local jurisdiction. -source : Andrew F. Thomas

</aside>

Artwork (Graphics):

Create the Artwork: First, create the visual elements of your video game, including character designs, backgrounds, textures, and any other graphical content. Document Your Work: Keep records of the creation process, including drafts, sketches, and design notes. This can help establish your ownership and the timeline of creation.

Register Your Copyright: Visit the copyright office website in your country (e.g., the U.S. Copyright Office in the United States) and follow the registration process for visual artwork. This typically involves submitting an application, a copy of the artwork, and a filing fee.

Story and Dialogue (Narrative):

Write the Story: Create the storyline, dialogues, and script for your video game. Document Your Work: Keep copies of drafts, outlines, and any written materials related to the story and dialogue.

Register Your Copyright: Visit the copyright office's website and follow the registration process for literary works. This typically involves submitting an application, a copy of the written material, and a filing fee.

Code and Software:

Write the Code: Develop the source code and programming for your video game. Document Your Work: Keep a version control system that tracks changes to your code, and document the development process. Register Your Copyright: Visit the copyright office's website and follow the registration process for software or computer programs. This typically involves submitting an application, a copy of the code, and a filing fee.

Characters:

Create Original Characters: Develop unique and original characters for your game. Document Your Work: Keep character sketches, descriptions, and development notes. Register Your Copyright: Character designs can be registered with the copyright office as part of visual artwork or separately as character designs. Follow the appropriate registration process. Assets (e.g., 3D Models, Animations, UI):

Create the Assets: Develop all other creative assets used in your game. Document Your Work: Keep records of the asset creation process, including drafts, design documents, and asset files.

Register Your Copyright: Register each type of asset separately, following the relevant registration process (e.g., visual artwork for 3D models).

Only in Romania [ Register ]

There are several print-on-demand book services that can handle hardback covers, and high-definition images, and offer good-quality paper. Some of these services include Barnes & Noble Press1, Lulu xPress2, and BookBaby3. These services allow you to print your book on demand, meaning that you don’t have to worry about inventory or upfront costs. You can choose the format, paper type, and cover type that best suits your needs.

As for copyrighting your book, there are several steps you can take to protect your intellectual property. Here is a general guideline on how to copyright a book in the United States:

Go to the U.S. Copyright Office website: You can find the US Copyright Office’s landing page at copyright.gov/registrations.